Where it is headed

The roadmap

This is the direction, not a promise. Plans change as testers play, and anything that isn't fun gets cut. See what has changed so far, or play the current test.

How does a game like this get made?

In stages. First prove the idea is fun with words only, then write the full plan, then build one race night with real art, then the whole game, then test it with more people before it reaches the app stores. Each stage is smaller and cheaper than the one after it, so mistakes get caught early.

  • 1. The idea · doneThe rules of play and the people.
  • 2. Words-only test · nowYou are here. Are the people and their drama fun?
  • 3. The full planEvery system, character and screen written down.
  • 4. One race night, for realA single night at Earl's track with real art, to see the little people in action.
  • 5. The whole gameEverything built, with sound, a tutorial and saves.
  • 6. Bigger testMore testers, including the racing community.
  • 7. LaunchApple and Google app stores.
  • 8. After launchUpdates and new ideas, like dirt tracks.

Being considered

Ideas on the table

Drivers who age and retire while their kids come up. Selling the track as the way you win. A full touring-series headline race. Visiting drivers with stories of their own. None are promised. Your feedback decides which ones matter.

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