Version history
- 5.3 · Nov 10, 2026 · private testSquint, the race director, makes his own calls, and you can back him or overrule him. Overrule him enough and he stops trusting his own judgment. Drivers decide for themselves whether to settle a score, and a wreck can start a brand-new grudge. Not out to testers yet.
- 5.2 · Nov 10, 2026 · current testFans come in five groups: families, the outlaw crowd, racers' fans, the show crowd and the VIPs. Each wants different things, and the biggest group becomes your track's key crowd.
- 5.1.1 · Nov 10, 2026Opening night draws about 100 people, and the crowd grows from there.
- 5.1 · Nov 10, 2026Earl's old bleachers and a grass hill to start. Build stands on the frontstretch and both ends. Big nights pack the fence line. Take out loans when you need them.
- 5 · Nov 10, 2026The track surface wears out, and a repave costs millions. Old stands get condemned. Better lights and sound. Investors, naming rights and business partners. Rained-out tour nights get a rain date.
- 4.3 · Nov 10, 2026Upgrades unlock new classes, like a Figure 8. Drivers can go pro. Bigger tour purses mean longer races.
- 4.2 · Nov 10, 2026When a touring series comes to town, your local drivers jump in, rent a ride or borrow one, and the support classes fill up.
- 4.1 · Nov 10, 2026Field fillers: unnamed cars that pad out the field. Win a few and one becomes a name you know.
- 4 · Nov 10, 2026Big nights, grandstands and paying your staff.
- 3.2 · Nov 10, 2026Set your own schedule, with up to 15 classes and as many as 30 nights a season.
- 3.1 · Nov 10, 2026The off-season: the banquet, the rules meeting, sponsor deals, upgrades and staff.
- 3 · Nov 10, 2026Hire your staff, add a promoter, and keep the neighbors happy (or not).
- 2.1 · Nov 7, 2026New cars show up in the pits on their own.
- 2 · Nov 7, 2026Race night: the pre-race meeting, live calls, and Squint and Ronnie arguing about all of it.
- 1 · Nov 7, 2026The first test: 20 people, a gossip feed, and tap anyone to talk.
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